READ IN ORDER 1 · Identity 2 · Dimensions 3 · Actors 4 · Manifestation See it live

1 · Identity

Before anything else can be said, the thing being talked about must have a name.

Plainly

Pick anything. A car. A song. The colour red. A heartbeat. The number seven. A piston. A parking space. Yourself. Whatever you picked is an identity. It is what Dimensional Programming calls x.

That is the first move, and it is the only move you cannot skip. Nothing in the system happens, nothing is computed, nothing is rendered, nothing is stored, until the thing being talked about has a name. No name, no programme.

Notice what you did not have to do. You did not say what colour the car is, how loud the song is, whose heartbeat it is, or how big the number seven is. None of those questions can be answered until the identity is fixed. They are not properties of the thing — they are other identities that will interact with this one later.

UNNAMED no programme can run NAME IT x = "car" now anything can act on it y, z, m … …follow
Identity is the gate. Until the point is named, nothing downstream can fire.

Sharper

Formally: an identity x is the irreducible "who/what this is" of a thing. Every entity, object, concept, state, structure, or process is an x. Each one is a single indivisible point at the dimension at which it is being observed (the next page makes "dimension" precise).

What this rules out

Code that asks "what is its colour?" before anything has been identified. Configuration that lists "settings" without naming what they configure. Documentation that describes "the system" without saying what the system is. Each of these is a programme attempting to compute over an unnamed point — and under this paradigm, that programme has not yet started.

— first page

CONCEIVED & CREATED BY KENNETH BINGHAM
SOFTWARE ENGINEER · AI SPECIALIST · IMAGINEER
kensgames.com·kenetics.art@gmail.com